Kickback
A game made for Godot Wild Jam #96.
I attempted to create puzzles that gradually teach the mechanics of the game to lead up to lvls 12-15. At the time of writing, only one playtester has gotten past lvl 14. If you get to the end, let me know!
Keyboard Controls
- WASD/Arrow Keys to Move
- Press SPACE to Punch
- Hold SPACE to Charge Punch
- Press Z to Undo
- Press R to Restart a Puzzle
- Press ESC to Pause
Switch Controller Controls - Partial (No Menu Navigation)
My son doesn't know what to do with a keyboard, so I added partial support for him to play. It might work with other controllers too, but it has been tested with an 8BitDo Pro 2.
- D-PAD to Move
- Press A to Punch
- Hold A to Charge Punch
- Press B to Undo
- Press SELECT to Restart a Puzzle
- Press START to Pause
Gameplay Cheatsheet:
- The player cannot stand on, or be launched over, spikes.
- Blocks can rest on spikes.
- Blocks cannot sit on pits, but can be launched over pits with any charged punch.
- Uncharged (Blue) Punches
- Move blocks one space
- Charge 1 (Yellow) Punches
- Move blocks until they hit something else
- Launch over pits
- Kick the player back 1 space
- Fully Charged (Red) Punches
- Move blocks until they hit something else
- Launch over pits
- Break cracked blocks
- Transfer momentum until a cracked block or a wall is hit
- Launch the player back until they hit something
Acknowledgements
- Level Art
- Player Art
- Music - Luma & Hush
- Sound Effects - Chiptone
- UI Font - Upheaval by Brian Kent
- UI Keyboard Keys - Kenney.nl
- Splash Screen - Kenney.nl
| Updated | 1 hour ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | lkoger |
| Genre | Puzzle |
| Content | No generative AI was used |







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