A game made for Godot Wild Jam #96.

I attempted to create puzzles that gradually teach the mechanics of the game to lead up to lvls 12-15. At the time of writing, only one playtester has gotten past lvl 14. If you get to the end, let me know!

Keyboard Controls

  • WASD/Arrow Keys to Move
  • Press SPACE to Punch
  • Hold SPACE to Charge Punch
  • Press Z to Undo
  • Press R to Restart a Puzzle
  • Press ESC to Pause

Switch Controller Controls - Partial (No Menu Navigation)
My son doesn't know what to do with a keyboard, so I added partial support for him to play. It might work with other controllers too, but it has been tested with an 8BitDo Pro 2.

  • D-PAD to Move
  • Press A to Punch
  • Hold A to Charge Punch
  • Press B to Undo
  • Press SELECT to Restart a Puzzle
  • Press START to Pause

Gameplay Cheatsheet:

  • The player cannot stand on, or be launched over, spikes.
  • Blocks can rest on spikes.
  • Blocks cannot sit on pits, but can be launched over pits with any charged punch.
  • Uncharged (Blue) Punches
    • Move blocks one space
  • Charge 1 (Yellow) Punches
    • Move blocks until they hit something else
    • Launch over pits
    • Kick the player back 1 space
  • Fully Charged (Red) Punches
    • Move blocks until they hit something else
    • Launch over pits
    • Break cracked blocks
    • Transfer momentum until a cracked block or a wall is hit
    • Launch the player back until they hit something

Acknowledgements

Updated 1 hour ago
Published 2 days ago
StatusReleased
PlatformsHTML5
Authorlkoger
GenrePuzzle
ContentNo generative AI was used

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